Devblog

DevBlog 186

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Trees now topple, but we’ve aimed for stability in other places. Tree Redux Finally! Harvesting trees just became a little less boring: I’ve added a mini-game similar to harvesting nodes. It’s pretty straightforward. You hit the tree, a spraypainted mark appears where you should hit it next. Every time you […]

Devblog

DevBlog 185

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Hair is here, workbench experimentation, upcoming building changes, and more. Player Hair I’ve been working with Diogo Teixeira on the final few tech issues before getting hair into Rust. Currently in game are two hair styles per gender, two facial hair styles and eyebrow and body hair. We’ve implemented some tech to […]

Other

Second Server Wipe 3/11

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Hi Guys Because of the issues with the new map generation and FlyHack issues we have had to wipe our server yet again. This is not just us but all of the Rust servers. our server was wiped at 1.50am 3/11  its the same map but this time, no floating monuments/trees […]

Devblog

DevBlog 184

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Halloween is over and winter is here, bringing a new North for you to explore, and a nailgun to protect you while you do. There’s some major world and loot changes as well. This patch wipes the servers, but retains blueprints. Enjoy!2 November 2017 Nailgun Thanks to some quick animation […]

Devblog

DevBlog 183

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Halloween is here, with an unholy update of skeletal remains, graves, burning skulls, and network encryption! Video Update Halloween Items Happy Halloween! To get into the spirit of things, we’ve added some new decorative Halloween deployables. There’s a scarecrow and a skull fire pit available on the Steam item store. In addition, we’ve replaced […]

Devblog

DevBlog 182

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Devblog 182 New player models, loot changes, BBQs, garage doors, and more. New Player Models The new player models are finally going in this week. We had a couple of nasty issues related to how the build server dealt with some of the changed files which accounted for the delay […]

Devblog

DevBlog 181

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Lots of balance tweaks and fixes, stone spawn improvements, a look at vehicles, and more. Map Additions Now that the map is default, I feel like we have a bit more freedom to upgrade it as it’s not classified as a piece of paper. Earlier this week I fixed the […]

Other

Community Update 155

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Superb art, musical chairs with cars, Ser Winter’s 100th episode, and more.10 October 2017 Welcome The header this week slurped off of Brullan’s digital paint brush. He’s dabbed some fine pixels, managing that difficult feat of painting an image where you can feel the movement, as if it were a frame clipped […]

Devblog

DevBlog 180

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Workbenches, blueprints, and progression. This patch wipes the servers. Have fun!5 October Blueprints 3.0 We, along with everyone else, were unhappy with the state of the game in terms of how easy it was to get top end gear and how little reason to stick around and play there was […]