Lots of musical moments, how to solo to AK, Vertiigo returns, and more. View Post
March 13, 2018, 3:29 pm
That's not cosplay; that's a handmade Rust player model. Come and see how it was put together, plus lots more. View Post
March 6, 2018, 3:37 pm
%20Screenshot%202018.03.01%20-%2013.12.02.22.jpg We're back, and this time we're bringing chainsaws, the SPAS-12 shotgun, new foliage, the first look at the new helicopter, and lots more. This patch wipes the maps, but your blueprints will carry over. View Post Changes Added Chainsaw Added Incendiary Shotgun Shells Added Spas-12 Shotgun Terrain Blend Maps for better monuments transition Added upkeep grief protection Added glaucous willow and spicebush...
March 1, 2018, 6:21 pm
Lots of fine art, we return to Rust's weirdest house, quack!, and more. View Post
February 27, 2018, 3:42 pm
Inside the weirdest house in Rust, amazing mods, and more. View Post
February 20, 2018, 3:45 pm
Rust makes better use of voice chat than any game I've ever played. You are naked and alone on the world's silliest island. There is no narrator or announcer, so instead you submerge in the quietude of the unkempt grass crunching beneath your feet, as you uselessly smash your rock against the nearest pine tree. Perhaps you've also harvested some mushrooms and a few bundles of flax; enough to stave off the hunger pangs and fashion yourself a burlap shawl to cover your shame. If you...
February 19, 2018, 7:21 pm
As previously mentioned, we are moving to monthly patches, which means there is no patch this week. We're going to do the same with devblogs and move them to a monthly schedule alongside each patch. Here's more on that. View Post
February 15, 2018, 10:44 pm
Frog boots, a 78 year-old plays Rust, new graphics love, and lots of art. View Post
February 13, 2018, 3:38 pm
Here, have some arms . I ve been alive for about 2 minutes, and the first player I ve met in Rust has just chucked a pair of severed human arms at my feet. I found them on a corpse just over there. I…may have killed him. But then I wasn t hungry, so you can have them. Here s some animal fat too. Rust is a strange game. (more…)
February 12, 2018, 8:00 pm
Multiplayer survival game Rust has finally left Early Access, increasing its price from $20 to $35 and tweaking its update schedule from weekly to monthly to ensure changes are properly thought through. There's now a testing branch, too, for those that want to trial new features before they make it into the game. And you can still expect a lot of new additions: creator Garry Newman said last month that the transition from Early Access to full release "was more like leaving Prototyping ...
February 11, 2018, 5:16 pm
…but not till early next week. As Early Access ended, there was a server wipe yesterday evening so I’m going to play a bit more now that I can build up my blueprint collection and base knowing that everything isn’t going to be snatched away from me. Rust‘s world of multiplayer survival can be harsh at the best of times, so it’s only fair that I find out if the promise of actual progress can lessen my sorrow. (more…)
February 9, 2018, 1:34 pm
The nasty, brutish and (often) short survival game Rust has finally crept out of its early access cave today and is sauntering around firing shotgun shells of joy into the sky and also into bodies of people it doesn t know and doesn t trust. That s a simplistic reduction of a five-year process which has seen this Prometheus of the survival genre go from being a janky axe-flailer to a more polished gunslinger. How can we possibly chart all the small changes that shaped this game s development? I ...
February 8, 2018, 6:07 pm
We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more. View Post Changes Added Frog Boots, My Dudes. Added new trees Added Road Exploration Tutorial Added Workbench Tutorial Added Research Tutorial Section Names for each tutorial instead of "task list" Added Pickles, with a chance of botulism Improvements in lighting process/ Higher IBL contribution Post Processes and ...
February 8, 2018, 6:06 pm
In Rust, everything comes from a single rock. From rifles to radiation suits, it s all thanks to a naked caveman hitting things with a big stone. Today, if you were to examine a family tree of the survival genre, you d see Subnautica and No Man’s Sky sitting on the same level. Distant cousins who can t stand to be in the same room as each other. Whether they like it or not, Rust is their common ancestor, their rock. Of course, you can trace Rust s lineage back further into DayZ, Minecraft ...
February 8, 2018, 4:00 pm
Art, base guitar, making friends with role-players, and more. View Post
February 6, 2018, 3:45 pm