The nasty, brutish and (often) short survival game Rust has finally crept out of its early access cave today and is sauntering around firing shotgun shells of joy into the sky and also into bodies of people it doesn t know and doesn t trust. That s a simplistic reduction of a five-year process which has seen this Prometheus of the survival genre go from being a janky axe-flailer to a more polished gunslinger. How can we possibly chart all the small changes that shaped this game s development? I ...
February 8, 2018, 6:07 pm
We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more. View Post Changes Added Frog Boots, My Dudes. Added new trees Added Road Exploration Tutorial Added Workbench Tutorial Added Research Tutorial Section Names for each tutorial instead of "task list" Added Pickles, with a chance of botulism Improvements in lighting process/ Higher IBL contribution Post Processes and ...
February 8, 2018, 6:06 pm
In Rust, everything comes from a single rock. From rifles to radiation suits, it s all thanks to a naked caveman hitting things with a big stone. Today, if you were to examine a family tree of the survival genre, you d see Subnautica and No Man’s Sky sitting on the same level. Distant cousins who can t stand to be in the same room as each other. Whether they like it or not, Rust is their common ancestor, their rock. Of course, you can trace Rust s lineage back further into DayZ, Minecraft ...
February 8, 2018, 4:00 pm
Art, base guitar, making friends with role-players, and more. View Post
February 6, 2018, 3:45 pm
Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped. View Post Changes Mini Water Well Monuments Added hilltop rocks New network interpolation and extrapolation AI no longer ghost through fences and other transparent walls AI no longer ghost through barricades Fixed an ice lake exploit that allowe...
February 1, 2018, 10:00 pm
Astonishing in-game art, polka, and more. View Post
January 30, 2018, 3:36 pm
Game tips, fixes, Water Well monuments, viewmodel clothing, and more. View Post Changes New third person sounds for all handheld water containers New flare sounds Add burning fuse sound to survey charge New third person sounds for the medical syringe New third person deploy sound for the building planner Flare admire animation Flashlight admire animation Added 20 new contextual game tips Added printpos / printrot / printeyes admin console commands A...
January 25, 2018, 8:18 pm
War reports, diaries, art, and more. View Post
January 23, 2018, 3:54 pm
After four years of nude murders, multiplayer survival sandbox Rust will be declared done enough to leave early access on February 8th. Development will still continue, mind, with future plans including improving farming, adding vehicles from cars to hot air balloons, radios, surrendering, and oh so much more. However, the game has settled into form enough over its time in early access that Facepunch Studios are now happy removing that label and bumping the price. (more…)
January 23, 2018, 11:01 am
Rust, Facepunch Studios' famously nude survival game, is leaving Early Access on February 8th, after four years in development. The announcement was made in a blog post by Rust designer Garry Newman, which detailed what, exactly, the game's transition from Early Access to its version 1.0 release will mean. And that can probably be summarised as 'not all that much, beyond a price increase'. "We're not planning any big reveals, launch parties, around the world tours or cash prize giveaways for thi...
January 22, 2018, 9:55 pm
The multiplayer survival game Rust debuted on Steam in December 2013. Now here we are in 2018, and wow, it's still there. Not for much longer, however, because believe it or not creator Garry Newman announced today that it will go into full release on February 8. Predictably, Newman said that development will continue after the 1.0 release, but the update schedule will change from weekly to monthly, to help reduce the likelihood of "rushing in features and fixes that end up...
January 22, 2018, 7:36 pm
First look at a new monument, improved cheat reporting, optimizations, a new Hazmat Suit, and more. View Post Changes Added third person aim down sight sounds Added third person grenade sounds Added third person bandage sounds New binocular sounds New flashlight sounds Admins can get combat log of other players Admins get warnings when anti hack is disabled Added new Hazmat suit Water jug admire animation updated Salvaged hammer admire animation upd...
January 18, 2018, 8:59 pm
Ridiculous bases, tonnes of art, how to start a shop, karaoke, and more. View Post
January 16, 2018, 3:53 pm
New arrows, base damage visuals, trees, pants and more. View Post Changes New first person deploy sounds for a handful of items Most items have third person deploy sounds now Added Bone Arrows Added Fire Arrows Fixed washed out sky at clear weather conditions Fixed missing sound refs on a few SoundPlayers Fixed stars being barely visible at night Fixed only 100 key combinations (nerfed key raiding) Fixed Christmas light exploits Fixed road grass ...
January 11, 2018, 8:42 pm
Real-world Rust art, cinematics, 3D prints, and more. View Post
January 9, 2018, 3:26 pm
A very small post-holiday update: the Xmas event is over, the servers are wiped (though blueprints are saved), and work on new trees has begun. View Post Changes Nearby players melee weapon swings are now audible Shelves correctly destroyed if construction below no longer exists Tool cupboard correctly destroyed if construction below no longer exists Tool cupboard can no longer be fully submerged inside world layer (rocks) Refinery ladder fix (Hapis...
January 4, 2018, 5:46 pm
Santa has delivered some treats: weapon admire animations, night-time changes, a new flashlight, flares and more. This is it for us for 2017, we'll see you next year. Happy holidays! View Post Changes Added Throwable Flares Added handheld flashlight Added a bunch more deployable interaction sounds Added Upkeep notifications and gametips Door Garland is available to craft w/ Window garland sitem Can Admire/Examine skins with N key Added fog start ...
December 21, 2017, 9:19 pm
2017's final Community Update. View Post
December 19, 2017, 3:22 pm
Season's beatings! Xmas has arrived in Rust. View Post Changes Enabled Xmas Content Lots of new deployable placement sounds Lots of new deployable interaction sounds Doors require upkeep Wall frame inserts require upkeep Floor frame inserts require upkeep Deployables inside the building privilege radius are decay protected Added decay.delay convars (all default to 0) Open/close sounds only play for the local player Tweaks to a few existing deployabl...
December 14, 2017, 11:18 pm
Raids, bases, mods, and more. View Post
December 12, 2017, 3:31 pm